
Unity3D(C#) Gameplay and UI Developer
Unity3D(C#) Gameplay and UI Developer with 2+ years of experience
Skills & Abilities
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Specialize in 2D (RPG, tower defense, puzzles/logic, text) games, also have experience working on 3D (CCG, TBS) games for PC/Android/iOS platforms.
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Developed 4 indie game prototypes (2 solo projects), participated in 4 projects as a freelancer, high skill of prototyping.
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Minor experience in creating UI elements using Photoshop (for 4 indie projects), basic knowledge of UX design principles.
Experience
Junior Unity developer, Gamesture sp. z o.o. (Kraków, Poland)
10.2018 – Current time
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Participation in the development of the online mobile (Android\iOS) turn-based RPG game "Questland" (took an active part in the development and release of the biggest update "Swords and Spirits" 2.0 Update).
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Creation & improvement of UI elements and their logic (using uGUI, TextMeshPro).
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Processing & sending data to the server.
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Fixing minor bugs & level design issues.
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Creation & implementation of animations for the UI and VFX.
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Cooperation with artist & game designers.
Unity3D(C#) Gameplay and UI Programmer, Freelance (Upwork.com)
08.2017 – 09.2018
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Converted a text adventure Flash game (~4 hours of gameplay) to Unity3D: fully recreated the UI (logic + simple graphics), rewrote 5500+ lines of code from ActionScript2 to C#, tested and fixed bugs.
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Created a generator of a complex model from base primitives, Unity3D;
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Fixed UI bugs of a quiz app, added new menus, changed the style of all UI elements to material design (used third-party asset get from a client), Unity3D (iOS).
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Created a dynamic UI for VR memory game, Unity3D.
QA ENGINEER, Special Recording Systems, Ltd. (Kyiv, Ukraine)
11.2013 – 01.2017
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Participated in testing of 4 multimedia recording software products (3 PC programs, 1 Web application) and 12+ hardware multimedia recording systems.
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Wrote more than 100 reports, manuals and other documents.
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Cooperated with programmers and hardware developer’s teams.
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Participated in the development of experimental solutions and devices;
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Supported clients (3-4 phone calls per month).
Education
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M.Sc. Computer Science – AGH University of Science and Technology (Kraków, Poland)
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Specialization: Computer graphics.
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Master thesis theme: “Creation of an interactive city map with the use of AR technology (Vuforia, Mapbox)”. Language: English.
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Course "Basic Game Design" – Game Academy (Kyiv, Ukraine)
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M.Sc. Telecommunications – State University of Telecommunications (Kyiv, Ukraine)
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B.Sc. Telecommunications – State University of Telecommunications (Kyiv, Ukraine)
Awards
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First place in the "Technical Game Design" contest, during "Game Gathering 2015" conference (http://ggconference.com/en/) - Kyiv, Ukraine